– The Knight emits a heroic odor that damages nearby opponents. When equipped with Shaman Stone, increases the size and damage of the baby flukes. – Changes the Knight’s Vengeful Spirit into a bunch of baby flukes. Though the shell can break if taken too much damage. – Protects the Knight wih a hard shell when focusing Soul. – Greatly increases the range of the Knight’s nail. LONGNAIL (2) – Increases range of the Knight’s nail. – Increases the rate at which the Knight swings its nail. – Increases the force of the Knight’s attack, which causes enemies to recoil backwards. – Keeps the Knight from recoiling backward after striking an opponent. – Reduces the amount of Soul needed to cast soul-based attacks. – When close to death, the Knight’s attack will increase. – If the Knight takes damage, thorny vines will sprout from the Knight dealing slight damage to the attacker. – The Knight can use its dash ability with a smaller cooldown. – Greatly increases the amount of Soul gained when the Knight strikes an enemy. – Increases the damage of Soul based attacks. – Gives the Knight more Soul when they strikes an enemy. – When recovering from damage, the Knight will remain invulnerable for longer.
– A swarm follows the Knight and picks up any Geo left behind by the Knight. – Whispers the location to the Knight when a map is opened. The amount of notches required will be shown alongside the name of the notch. Certain Charms require different amounts of charms to be used. Attempting to equip more than eleven notches’ worth of charms will cause The Knight to become more unstable and weak to attacks. – Certain combinations of charms give the Knight unique bonuses. – The Knight must go to a bench in order to change his Charm set. – Charms are equipable items that give the Knight unique bonuses. – The Knight unleashes a powerful slash with increased damage and range. – Taught to the Knight by Nail Master Sheo. – Longer reach than the Knight’s normal range.
– The Knight performs a dash forward while swinging its nail. – Taught to the Knight by Nail Master Oro. – The Knight swings its Nail around itself several times. – Taught to the Knight by Nail Master Mato. – This version of the attack has a larger range and a larger damage output. – An upgraded version of Howling Wraiths. – The Knight unleashes a cloud of screeching spirits that blasts enemies with Soul. – Grants the Knight brief invincibility upon use. – Can breakthrough platforms and attack foes underneath the Knight. – The Knight strikes the ground with immense force. – The Knight creates a spirit out of Soul that the Knight can use as a projectile. – It takes time for this to be effective and the Knight can be interrupted while using Focus. – The Knight can focus it’s collected soul in order to heal itself. The Knight can use Soul for various different skills and techniques. – Soul is a force generated from bugs and other living beings. – Allows the Knight to dash through Void barriers and through enemies without taking damage.
– A cloak formed from a substance in the Abyss. – Fruit formed from the hardened tears of the deceased Isma, one of the five Great Knights of Hallownest. – Allows the Knight to perform a second jump in the air. – The Knight can actually damage foes if makes contact. – The Knight channels the energy of the crystal in order to propel itself forward at high speeds. – The energy of an old mining golem in Crystal Peak. – Allows the Knight to dig into walls, and jump off them. – Taken from the corpse of another vessel. – Allows the Knight to have control over shade. – With the Awakened Dream Nail, the Knight can read the thoughts of higher beings. – Allows the Knight to enter dreams, read the minds of its enemies, and regain soul. – A nail that cuts through its target but deals no damage. – Described to be the ultimate weapon in Hallownest. – The final upgraded form of the Knight’s nail. After sometime, an unknown force caused the Knight to return to their home and solve the mysteries surrounding Hallownest. Sometime after, the Knight and several of it’s siblings somehow escaped their birthplace and the Knight wandered outside of Hallownest where they lost their memories. The entrance to the Abyss was sealed, causing the Knight to fall back down into the abyss. Once it reached the top they witnessed it’s father and a sibling known as the Hollow Knight abandon the vessel and the rest of their siblings. The Vessel climbed out from it’s birthplace, the Abyss, watching many of it’s siblings fall to their demise. Background: A creature of void, the Knight was the spawn of Pale King and the White Lady.